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Wednesday, June 15

  1. page 3A Analysis edited ... Through out the game after we made the changes our education has not gone down. It has stayed …
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    Through out the game after we made the changes our education has not gone down. It has stayed the same. It been like this because we put in schools. We started off with a few small schools. But as the population grew we needed to add more. So, instead of adding more small schools, we decided to add larger schools. We did this because it would help us save money. It us save money because, when the population grew we had the right amount of space in the schools. So, after we fixed the problem of education it never went down.
    Traffic
    Traffic in NicolletteNicolette is very
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    is that NicolletteNicolette has nearly
    When our group first got our Sim City town it was a disaster except for traffic which was superb. We had no problems with it until we fixed our other problems which lead more people to our city. Quickly the Sim's started to abuse and over use certain roads and lanes. There were a few traffic jams, some major, others not. This lead our superb traffic down to just being good. The bar was still green over half way through, but that wasn't good enough.
    Since there are few ways to tackle trafficking problems we tried them all. First we pushed our road budget up a bit higher so the roads would be maintained for longer periods of time with less pot holes and things. Then we decided to fix the problem roads by making them into bigger lanes, roads, or highways. After that we put second roads next to the ones that gave us the most trouble so Sim's could use either path to get to their destination.These aren't permanent fixes, but our team doesn't see a permanent fix for this. So, we just keep making adjustments as things go along. Each time we fix an existing road or put in a new on it averages out to being only a few hundred dollars, so it isn't drastic and they usually uphold for long periods of time which makes it worthwhile.
    ...
    in the Sim CitySimCity community.
    Health
    In SIM City, another topic is health. What this does is helps the people who live in our SIM City. Health, like with anybody else, will keep our SIMS happy and healthy. SIM City is a video game where you have your own city and you must tend to the needs of the people who live in the city, these people are called SIMS. Health is what will keep you SIMS alive, if you do not tend to their health needs you will see your population drastically fall. Now I have estimated the amount of hospitals our city will need. We only have a tiny residential place, but in the city I have seen people fighting. Another problem is the water, which many commercial buildings are lacking
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  2. page 1C Analysis edited ... All in all, our cities health has stayed mostly high throughout all of our experimenting. With…
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    All in all, our cities health has stayed mostly high throughout all of our experimenting. With a few low spots in our experimenting, we now know what we should and should not do with our city. We will take this knowledge and use it to our benefit so we can keep our city alive and thriving.
    In conclusion, many different factors and variables affected our game play. If we changed one little thing, such as raise the taxes by 1% it would completely affect our city in many different ways. Overall, I think our team learned a lot about government and money management from our experience in this game so far and we can not wait to start experimenting with our newly found ideas.
    Austin did the editing, formatting, introduction and conclusion.
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  3. page 7B Analysis edited ... One solution to this problem would be to build more properties that attract people. This would…
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    One solution to this problem would be to build more properties that attract people. This would make people want to come to Sable and possibly live there, which would help the economy. Some of the buildings we would get would be hospitals, stores, and good schools to attract other people. We would also try to start farming in our city, this would make it look more diverse to the general public. Many cities that have those buildings have better land value than us. Those are a few of the ideas we have to help the land value increase.
    The affects of the land value would be very important. If the land looks better people will move in to our city, which would increase the population. That would make our city look more appealing to other sims from other cities. If we started farming in our city we would need to make the land flat. That would make Sable seem better for living and people would like to live in our city then. If we improve all of our companies and make the land look better, the land value should increase.
    The value eventually increase after we put in new buildings and also upgraded the land. The military base raise the land value up also because we were getting paid to have it the our town Sable. If no new buildings were in our town and we kept the old, original buildings, the land value would obviously drop rapidly. Land Value is on of the things that are keeping the town off Sable alive and keeping the population to where it's at.
    Education
    Sable has a very poor education system and needs to improve it. We have no schools in our city which needs to change. There are also no colleges, which means no education anywhere. We are very upset with this because if no sims are getting an education, that means dumb people are working in the city. That could end up very badly since they have no education and no knowledge of what they are doing.
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    11:13 am
  4. page 7B Analysis edited ... We plan on fixing this problem by slightly raising our taxes. With the extra money we receive …
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    We plan on fixing this problem by slightly raising our taxes. With the extra money we receive from that we will be able to open stores that will get more money from the citizens. Another idea we have is to take some money and use it to build things that will attract tourists. The tourists will come and spend their money and we will be able to use that money to make our city better.
    We believe that once we make the changes our city will have a better economic situation. That is because when we raise the taxes we will have increased the city's income which will give us extra money to put towards other activities. It will also help to open up stores and that will give our citizens more job opportunities. Which will put more money in our citizens pockets which they can spend. That is what we plan on doing to fix the economy.
    The fiscal policy in sable stayed around the same. In sable we bought allot of things and spent allot of money. Even though this is so, we managed our taxes very often. We made it so that our citizens were happy, safe, and etc. Yet the management of the taxes made sure that the city's profits stayed the same, around 3 or 4 hundred dollars a month. Over all, the fiscal policy in sable is the same as when we begun and its put at a good rate.
    Environment
    The problem with Sable's environment is simple, too much pollution. There is trash all over the ground left by the sims. There is also a lot of air pollution in our city. The main type is smog, produced by the factories that are not eco-friendly. Also the people in our city don't clean up after themselves, so they leave their garbage all throughout the city. Sable also has only one landfill, and it is overflowing with garbage and waste.
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    11:09 am
  5. page Planning Report 7A edited Alexis K. Mr. Fullerton Sim City SimCity Project Planning Analysis Report June 12 2011 P…
    Alexis K.
    Mr. Fullerton
    Sim CitySimCity Project PlanningAnalysis Report
    June 12 2011
    PlanningAnalysis Report –
    Our City, Faresminton, is in dire need of a reformation. The said topics in our planning report will greatly improve if this goes into affect. Faresimton is a rural area with few heavily populated sections. The main and practically only industry is agriculture. A major highway runs through Faresimton. All sides of Faresimton are surrounded by other cities, making it a great place to commute with. Our team has a very effective plan ready that will tackle all of the problems that Faresimton is facing. The main reason is to make our citizens healthy, safe, and happy.
    Fiscal Policy
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  6. page 7C Analysis edited ... The part of the game that we had to closely monitor was the environment. Our environment had m…
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    The part of the game that we had to closely monitor was the environment. Our environment had multiple changes during the game. During the beginning of the game it started off alright, then it slowly started to decrease. Some changes we made to try to fix the environment was plant many trees in our cities. Planting the trees helped out the environment, but they did not make a dramatic change. Tuckerton had a more dramatic change than Foster's Pass because of the coal-burning power plant. We also built parks to have the same effect as planting trees: absorb carbon dioxide emissions and release oxygen into the sky above. The environment was one of the toughest aspects of SimCity to positively change, and we at least increased the quality of air somewhat.
    LAND VALUE
    x----In Fosters Pass, land value is nonexistent. This is because we have no community or population. We have a good area to work with, much forest and also a river. We intend to zone this area for low density residential housing. This will keep the remote feeling while adding a community. We then plan to add things that will appeal to the public such as parks, libraries, and possibly a beach. Things that appeal to the public will increase the land value by giving them a reason to want to live where they do.InIn Fosters Pass,
    We plan to connect Tuckerton and Fosters Pass, making Fosters Pass more of a countryside and Tuckerton an industrial based city. This will appeal to the Sims by giving them the best of both worlds. This will benefit the land value by keeping the Sims happy. If the Sims are happy with where they are living, the land value increases.
    Tuckerton has buildings, no population, and the land value is rock bottom. To fix this we plan to divide the city in half. Basically demolishing half of the city, this will allow zoning for residential housing. Once this is accomplished we need to build staples for a city. Things such as school systems, police stations, hospitals, stores, parks, fire companies, and a trash and recycling plant are all necessary to support a population in a large city. Once this is done we plan to greatly reduce the pollution to make the environment more appealing to the Sims.
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    with nothing.
    HEALTH
    Tuckerton has many health problems. Many of these health problems originate from Tuckerton's pollution problems. Due to the fact that Tuckerton is an industry town it has much air and water pollution. It also has trash problems. The air pollution is so severe there that Tuckerton has smog. In Foster's Pass there is virtually no pollution. It is basically a clean slate.
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    SAFETY
    Tuckerton and Fosters Pass both have issues with safety. Tuckerton has terrible safety as well as Fosters Pass. The problem with Tuckerton and Fosters Pass is they both don't have a population to do the crime but most importantly they don't have fire departments or police stations. Without a police station there cant be any safety because there is no protection. Same with fire departments there cant be safety from wild fires if there are no fire departments.We started to think about solutions to this problem. We started with thinking of zoning the land to actually have a population. We think zoning the land will make safety go up. So when we actually have a population to protect we thought of police right away. We think that when we add a police station people will be secure from flashers, car hackers, murderers, etc. After we thought the public would be safe from people trying to hurt other people then we thought what about accidents like fires and stuff. So we thought of making a fire department for another solution.My team and I predict a good future for anybody else that tries to live in Tuckerton or Fosters Pass. When we zone the land we will have a population so the safety will probably go up a little at least. Then our main thing will be the fire department and police station. We think that the police station will benefit the most. It will go up because with a police station, the population of Tuckerton or Fosters Pass will have protection from crimes. Plus the fire department. The fire department will take safety up because it is another thing that will protect the Sims. This is what we predict happening, a lot more safety.
    CONCLUSIONWeCONCLUSION
    We
    have experimented,
    Our group put together cities that, when looked at quickly, seem to have some problems remaining. Fortunately, we were able to improve our cities by boosting education, health, traffic, environment, safety, land value, and most importantly, population. While we did not get to grow our cities beyond what we originally had accomplished, it is understandable why this would have been difficult. After throwing so much money into kick-starting our cities, the Sims may have just stopped filling in. Some of our zoning went unused, so we decided to stop trying to grow and continue to improve our already existent locations. By instituting this form of logic, we managed to walk away with new knowledge about what needs to be done to build and maintain a city.
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  7. page Planning Report 7A edited ... Mr. Fullerton Sim City Project Planning Report 3 March June 12 2011 Planning Report – Fa…
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    Mr. Fullerton
    Sim City Project Planning Report
    3 MarchJune 12 2011
    Planning Report – Faresimton
    Our City, Faresminton, is in dire need of a reformation. The said topics in our planning report will greatly improve if this goes into affect. Faresimton is a rural area with few heavily populated sections. The main and practically only industry is agriculture. A major highway runs through Faresimton. All sides of Faresimton are surrounded by other cities, making it a great place to commute with. Our team has a very effective plan ready that will tackle all of the problems that Faresimton is facing. The main reason is to make our citizens healthy, safe, and happy.
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  8. page 3A Analysis edited ... If we cut back on factories,and produce more energy efficient cars and other vehicles, the air…
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    If we cut back on factories,and produce more energy efficient cars and other vehicles, the air pollution should reduce. If there were a bigger budget there would be more money to create these new products. Sims can also carpool. They could do this to different sporting events, and more. Also, if we put signs around telling people not to litter and to clean up after yourself, there should be less water and land pollution. If Sims litter they should have a punishment such as to pay a fine.
    Once we complete the task of trying to solve the problems there should be changes in the environment and the cost of land value. More Sims would want to live there and more animals can live in a none-polluted area. The land value may go up due to a healthy environment and the grass, trees and other plant life that grows on land will be there. The health of our city could get better because no pollution and healthy air to breathe and clean water to use. This would be more useful in every day life. This will most likely result in more money and a larger population.
    For our SimCity one of the topics was environment, it was pretty hard to make the environment better in Nicolette. In the beginning of the game Nicolettes' environment was pretty bad, they had mostly air and water pollution. It was a struggle to find ways to make the pollution to go down and stay down. We put in subway trains and buses, for Sims to use the subways and buses instead of cars to everywhere they went. We tried raising prices on gas to see if less Sims would drive, or carpool to places. That plan didn't work out so well, the Sims just left the city, so we drop the prices and they came back. Every so often the environment got better, then worse, it never really stayed the same. I added trees the area to see if that would make any differences in the air, and hopefully make the air pollution go down some. Most of what i did to make the area better didn't work so well, but I think that if we could have found a way to make cars and factories more efficient the air pollution would have been so bad. Overall the environment wasn't so great, it was getting worse most of the time because of the amount of air pollution and water pollution
    Land Value
    Land value was bad, and in the red zone. There are too many slums and burned rubbish. This is what decreases population and taxes, so land value is one of our top priorities. We have created a plan to solve this problem. There are various steps that we most do to allow our plan to work.
    First, we plan to plow down and demolish these land value decreasing properties. We will do this by using a bulldozer. This will eliminate will illuminate most, if not all land values. After this process the Sims can build homes and other buildings, which will help increase land value. This will bring in more Sims and increase taxes.
    These taxes can help the other struggling categories including. It will help some more than others. This will especially help environment because the slums create more unnecessary pollution. It can do this with out depleting our money supply because it should only cost a maximum of $20000 for the whole time we play. Obviously our plan for land value is a main concern and will help our game altogether.
    Over the past few months, land value has gotten ten times better. It use to be at the very bottom of the red bar, but is now at the top of the green bar. We have added a power plant near the industries. It has almost stopped the garbage. Although we cannot reduce the garbage that is there, we can stop it from growing. We also extended the residential area a few times, which made land value go up. So, as of now land value is good and getting better.
    Education
    Right now Education has no green and is just a big bar of red. This is due impart by the facts that Nicolette has no schools, the Sims are uneducated, and lastly they cant go any where to learn? We as a group plan to work on each of these and to make education one of our priorities.
    First we plan to build some schools. First we need an elementary school, which will cost $300, but the monthly cost will be $400. Also this school will only be able to hold 500 students. We also have to buy a High school this will cost $1050. The monthly cost for the High School will be $750 and will hold 750 students. The last school will buy is a College. It will cost $3000 and the monthly cost will be $1000. This school will be able to hold 7000 students. Lastly our group plans to build a library. We will build these because they will help kids learn a lot more. It will also bring the mayor rating and bring people into the city. Then the Library will cost $1000 and the monthly cost is $250. Also the books available to the people will be 30000. If education proves to costly, we can cut funding to the library and university without suffering too much. Another thing we can do to improve education is to put into effect the city ordinance, pro-reading campaign.
    ...
    more and smartersmarter Sims to
    Through out the game after we made the changes our education has not gone down. It has stayed the same. It been like this because we put in schools. We started off with a few small schools. But as the population grew we needed to add more. So, instead of adding more small schools, we decided to add larger schools. We did this because it would help us save money. It us save money because, when the population grew we had the right amount of space in the schools. So, after we fixed the problem of education it never went down.
    Traffic
    Traffic in Nicollette is very good and very green. This is due to the fact that almost no one lives there and it is a town much like New York where few people live there and many commute there from other cities like those in New Jersey. Traffic has been heavy for most of the time the town has been around. Due to this traffic a priority for the city and mayor.
    Another factor is that Nicollette has nearly a million dollars in budget. A more than generous amount is devoted to traffic alone. The town has little maintenance and a smart layout for roadways already in action that makes driving, for the Sims, simple. This makes keeping the great traffic simple and orderly.We plan to maintain traffic because we recognize that organized traffic is a priority for keeping currents Sims and getting in new ones. It also helps to improve the mayor rating since it makes the Sims happier. More Sims and happier Sims mean more money and more money makes that game easier. It also gives us more money for the other categories, which are seriously lacking in what our city needs currently.
    When our group first got our Sim City town it was a disaster except for traffic which was superb. We had no problems with it until we fixed our other problems which lead more people to our city. Quickly the Sim's started to abuse and over use certain roads and lanes. There were a few traffic jams, some major, others not. This lead our superb traffic down to just being good. The bar was still green over half way through, but that wasn't good enough.
    Since there are few ways to tackle trafficking problems we tried them all. First we pushed our road budget up a bit higher so the roads would be maintained for longer periods of time with less pot holes and things. Then we decided to fix the problem roads by making them into bigger lanes, roads, or highways. After that we put second roads next to the ones that gave us the most trouble so Sim's could use either path to get to their destination.These aren't permanent fixes, but our team doesn't see a permanent fix for this. So, we just keep making adjustments as things go along. Each time we fix an existing road or put in a new on it averages out to being only a few hundred dollars, so it isn't drastic and they usually uphold for long periods of time which makes it worthwhile.
    After these changes were made fewer traffic jams were reported. The trafficking bar went up higher in the green scale. Though it is still not as green as we would like, its green enough for the time being. We think the changes will make a big difference in the Sim City community.

    Health
    In SIM City, another topic is health. What this does is helps the people who live in our SIM City. Health, like with anybody else, will keep our SIMS happy and healthy. SIM City is a video game where you have your own city and you must tend to the needs of the people who live in the city, these people are called SIMS. Health is what will keep you SIMS alive, if you do not tend to their health needs you will see your population drastically fall. Now I have estimated the amount of hospitals our city will need. We only have a tiny residential place, but in the city I have seen people fighting. Another problem is the water, which many commercial buildings are lacking
    I think that our city will need one large hospital. This health clinic will be located between the commercial district and the residential home. Each clinic costs $1,100. For that we will have to pay $1,200 every month. This month because we have to buy the hospital, we will have to spend 2,300 dollars. Now when we are able to by these, also keep in mind I disease research center would also be nice for our city. Now I know 1,200 dollars a month is a lot, but our health is down a lot and we do not have that big of a population. If people keep going without health the money we bring in each month will go down. The thing we will do to combat many of these extra costs is to cut the water pipes. This is because many of the water pipes connect to the slums we plan on knocking down. To fix the water problem, what we actually need to do is replace the pump which is currently not functioning properly. That will not incur any extra monthly costs, since we were already paying for the broken water pumps.
    After we have purchased the Hospital we should see a growth in our population. The hospitals will bring new births, and help our city’s life span. It will also raise the birth rate and lower the death rate. When I want to health the mayor stated “ The town has major health needs and that the town needs health clinics desperately.” So in conclusion our city needs one large health clinic for 1,100 dollars and 1,200 dollars a month. Now why don’t we look ahead, by the time the school year ends in 3 months we will have spent 3,600 dollars. I do not consider that a lot, especially because our town needs so much help.
    There was also the category of health. It was very bad in the beginning, but then we added two small hospitals. Then all of a sudden our population shot up and the hospitals got over crowded and we needed a larger hospital so that we would have room for everything and everyone. Then another problem that came up, was that the doctors and the nurses wanted to be paid more. We raised their pay and they were back on track with everything they needed to do. I think that everything was going good with health and it all still is. My topic use to be low and really bad. Health is only good when crime and safety are taken care of. When other players slack then my topic can go down. That is why it is so important to work together. After the hospitals were bought and the pay was raised everything was fine and it has stayed like that ever since. Therefore, as of right now health is going up.
    Safety
    The current problem with safety is that the general safety of the town is terrible. There are no police stations, no hospitals, and no fire departments. The criminals are running around in the street throwing pies and stealing cars. There are no hospitals and this is causing our population to die at a younger age. Another major issue is that we have a high fire risk but no police stations. Due to this we do not have many people living in the city. To bring people in we need a good hospital system, fire department, and police force.
    ...
    We predict that after we increase the police force and knock down slums to see a sharp decrease in crime. The fire hazards will be cured because we will be knocking down fire hazards (slums) and increasing our fire department force. We also will hope that our city ordinances will help cure problems, by allowing Sims to use their own initiative to stop safety hazards. Overall, we feel crime will have a huge impact in encouraging Sims to live in the city, since no one likes crime.
    After working on crime for half the year, we found out a lot about our safety problems. First, the crime was low until we started expanding the city. Once we expanded, the city had a huge boom in crime. We had drugs, pie throwing, and even armed robbery. This problem was somewhat easily solved by adding police kiosks and supporting these kiosks with medium police stations. Next, we looked at fire hazard. As our city grew, so did our fire hazards. We now have 50 story sky scrapers to tend to and more buildings. We mainly put small fire stations in the worst areas. We put less than 7 fire stations and covered the whole city. At the current time, our safety is 95% - 100% green.
    Overall,Overall, we felt
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  9. page 5B edited ... When we hit the play button the headlines stated that there were gaps in our police coverage, …
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    When we hit the play button the headlines stated that there were gaps in our police coverage, so we set up 3 police kiosks for $240 and they took care of that problem! Our safety increased. Then directly following that we realized that our police station had no roads that connected it to the city, so we added roads which cost $40. A little bit after adding the roads we took out one of our police kiosks which cost $10 to remove, but other than that it didn't really affect us.
    After we added agriculture to our island we put in a fire house up there which cost us $262, and we also added another fire station to our main land costing us $258 because the one we had didn't cover everything. Our safety ended going up.
    Conclusion
    During this whole game we learned so much about how a town functions. During this game we worked hard on maintaining our saftey, traffic, health, environment, land value, and education. To get these thing up we did seveal things. For the first part we had to make sure that we did not spend too much money on just one area. What we did is we taxed people using a regressive tax system. We also added hospitals, roads, police stations, fire stations, and some parks for our people to enjoy. We feel that this really made our town, Gavins Port a fun, fair, and safe town.

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    8:43 am

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